![]() ![]() Like other bullet-based weaponry, the Widowmaker's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. The Widowmaker also deals 10% more damage against enemies that are being targeted by the Engineer's own Sentry Gun, even if said Sentry Gun is out of ammo. Each point of damage done to enemy players or buildings rewards the Engineer with an equal amount of metal (with the exception of disguised Spies, who return no metal on hit) as such, the metal returned can exceed the amount expended when firing if enough damage is dealt.Īs an additional upside, the weapon does not need to be reloaded, meaning it can continuously output damage in line with the default Shotgun, allowing the user to aggressively pursue enemies with enough accuracy. Instead, the weapon uses the Engineer's metal as its source of ammo each shot fired consumes 30 metal, meaning a maximum of 6 shots can be fired without picking up additional metal. Unlike the Engineer's other primaries, the Widowmaker possesses no individual ammo supply. White, rectangular etchings adorn the body and magazine. A manual, horizontal safety is situated above the grip, with a longer reload slider along the top. The weapon features a single cylindrical magazine that runs parallel to the barrel, secured in place with several screws. It is based on the Widowmaker TX from the video game Deus Ex: Human Revolution a futuristic tan shotgun with a black grip. The Widowmaker is a community-created promotional primary weapon for the Engineer. ![]()
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